The Rengy — A Rusty Engine
Essentially, it will consist of an ECS implementing various necessary systems, with a particular emphasis on a GPU-accelerated rendering system.
The goal of this project is to explore various aspects of game architecture and hardware-accelerated rendering.
Through this project, I aim to enhance my skills in:
- Rust programming
- GPU interaction and utilization
- Game engine architecture (potentially utilizing an ECS 🥳)
Additionally, I plan to delve into:
- Concurrent programming in Rust
- Managing a long-term personal project intended to become open source eventually
Technologies to be utilized
The core of this project revolves around the use of modern and challenging technologies, including: